Q: Is escapism the avoidance of unpleasant? ¶
A: Yes, and boring, arduous, scary, or banal aspects of daily life.
Q: Is escapism often depicted as an extension of social evolution? ¶
A: Yes, as society becomes detached from physical reality and processing into a virtual one, examples include the virtual world of Oz in the 2009 Japanese animated science fiction anime Summer Wars and the game "Society" in the 2009 American science fiction film Gamer, a play on the real-life MMO game Second Life.
Q: Is escapism fundamentally and exclusively negative? ¶