Door “Oof” In Doom And Thoughts On UX Design

When the PC game “Doom” came out in 1993, my dad brought a copy home from work. I don’t think he realized how violent and full of satanic imagery the game was (to my happy surprise) and I spent way too many hours playing the game. Not having much access to videogames as a kid, … Continue reading Door “Oof” In Doom And Thoughts On UX Design