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A non-visual adventure game that uses a vibrating motor as its only source of feedback. The player navigates a "dungeon" of various tiles, blindly feeling the space only by vibration. On reaching special spaces, the player is transported back to their starting location.

This game was created in collaboration with Alex Myers for Games++ 2012. The game runs on an Arduino-capatible ATtiny chip - more details and code here.

YOU HAVE BEEN BLINDED AND THROWN IN A DUNGEON

YEAR

2013

MEDIUM

Custom electronics, software

DIMENSIONS

2 x 3 inches (5 x 7 cm)

TAGS

collaboration, Alex Myers, video game, electronics, Arduino

RESOURCES

Created in collaboration with Alex Myers

Code and build files