The cave level from Super Mario World 2: Yoshi’s Island, which uses the stars level behind the cave level to create sparkling. Via Super Mario Broth.
Konami LaserScope
The Konami LaserScope, via Alex Myers (via Forbes, perhaps)
Every Room in “Berzerk”
Every level in the Atari game “Berzerk“, created algorithmically each time a new level is needed. An interesting side note, speech synthesis (used heavily in the game) cost approximately $1,000 per word to process and compress!
Via: Robotron 2084 Guidebook (which features an in-depth forensic breakdown of the code used to generate the levels)
Haptic Games Resources
I’ve added a few resources for the haptic and non-visual games research:
Please note that both of these are messy, working “sketchbooks” during the project’s development. As the tests are revised and finalized for release, the code and other files will be tidied.