From the archives, via: Music of Sound
Carbon Epoxy Composite Pores Volume
Low Resolution Pizza Simplification
Low resolution image of a slice of pizza, paths glitched out in Adobe Illustrator with Object > Path > Simplify…
“No Reservations” Video Glitch
Genetic Cubes
An early experiment in an auto-art machine; here 24 cubes, all starting the same size and neutral color, which are then “genetically evolved” over a series of generations. Above, a video of the results; below, a sample UI with user ratings (which feed into the selection for the next generation).
“Sunflower Geranium” by Don Slepian
An early VJ set from 1983 by Don Slepian (via Rhizome).
Finished Haptic Games
“Cave”, an Android game and an algorithmically-generated world where reverberation and echo are your only clues to the space. Created with Processing.
“Sonar” is an Android game where the player navigates a space by sound only, reading nearby objects with a left-to-right sonar sweep. Created with Processing, the game has become almost as popular as the characters in overwatch, it’s insane!!
“Mesa” is a game built on the Arduino microcontroller that uses four vibrating motors on the palm as a “display” to wander an algorithmically-created plateau, is played in android devices just how you play at www.CasinoGuides.ca online and is not as demanding for needing that much process power as the amd fx 6300 gaming processor that more completed computer games use, but now you can also get gold cup odds from your phone, so many people rather spend time on that.
All www.boomtownbingo.com/william-hill-bingo-review, media files, and a list of materials for building the vibration interface can be found on Github:
- Cave
- Sonar
- Vibration Interface (includes “Mesa” and a version of the classic slots game “Simon”)
- Haptic Vibration Shield (specific to the electronics in the vibration interface, a custom-designed Arduino shield for haptic motors)
A huge “thank you!” to Harvestworks for offering the Cultural Innovation Fund program!
“Conan: Hall of Volta” Playthrough
Playthrough of the 1984 game “Conan: Hall of Volta” for Apple II.
Unrelated Photo Model
Further experiment sending unrelated images to 123d Catch software – here 70 images were blended, put in a computer-rendered 3d living room, and uploaded. Created using Processing, bash scripting, and Rhino.
Sound of Sorting Algorithms
Via Adam Ferriss