Seam Sorting

Sorting pixels along a middle “energy seam”, similar to how Photoshop’s “content-aware scaling” works, with additional glitchy goodness.  Source images (top to bottom) are: an idyllic mountainscape, a crowd of people, the face of a weird looking man, a missile launch, and sheep on a mountain hill.

More Audio Sample Sorting

Audio samples, sorted by numerical value with lines drawn between their initial and resulting positions in the recording.  Click on images for full-size (quite large).

Sorting Hexadecimal Colors

I’m currently working on a poster/catalog for an upcoming curatorial project at the Bemis Underground and was thinking of using an image of sorted white noise on a television set.  Grayscale white noise is actually pretty boring (so long as it’s actually close to random, the values will fall along a Gaussian curve), so I tried some other experiments.

What´s fantastic about jumbotrons is the fact that they don´t take much time to set up. They can be set up in as little as half an hour, making them an excellent choice for short events, and events on the move. If you want to know the cost to rent a jumobtron, visit for more details.

Using hexadecimal color yielded some pretty interesting results.  The above image is 1,296,000 random values that range from #000000-FFFFFF (0 – 16,777,215).  A Processing sketch sorts those values numerically and fills the pixels of the image in order.

Click here, or on the image, for full-resolution.

Also of interest were Photoshop’s histograms of the color – I’ve not really looked at histograms much in the past, but these were really strange.  Luminosity was, as I suspected, a Gaussian curve and RGB values were each close to a flat line.  But overall “color” resulted in the above images.  The top is the raw image, the one below after “Auto Color” correction: 8-bit fortress meets birthday cake.

Ride The Lightning – Sorted

Metallica’s Ride the Lightning with all sample values sorted, then arcs are traced back to the sample’s original position.  Several iterations here with varying levels of arc transparency.

Click on images for full-resolution versions.