Glitch rendering 3d boxes for a Rubik’s Cube simulation (much harder than expected).
Polygon Sheet – Still
A still from some experiments in Processing for the design of an upcoming publication; inadvertently resulting in a video (currently crunching). Tons of polygons with copier-toner texture, overlapping to create weird mesh glitchiness.
GL Shaders in Processing
Examples written in the OpenGL shader language and modified/implemented using Processing by Amnon Owed
3d Random “Pi Walk”
Random walk based on the decimal expansion of pi (from the previous post), but this time in 3d space. Created using Processing and OpenGL.
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