Algorithmically-generated “island” maps using a random walk around a square and changing parameters for beach depth; created for an upcoming smell-based adventure game.
A messy version of the code is here; click on image for full-resolution
Software, hardware, art – a blog of process and findings
Algorithmically-generated “island” maps using a random walk around a square and changing parameters for beach depth; created for an upcoming smell-based adventure game.
A messy version of the code is here; click on image for full-resolution
Found these stills from the “Thundercats” series while looking for something completely unrelated. The above image is Lion-O dropping a boulder (that I would love to see made into a very accurate 3d model).
And this is Panthro getting caught in the Field of Daggers – a rocky area where sharp, jagged pieces leap up at the slightest movment. I couldn’t find any other images of it but I’m somehow drawn to its strange, booby-trapped landscape that is somehow very videogame-like.
Via: Dan Maruschak