Wrapping up my slides for a talk on haptic and non-visual games at Maker Faire next weekend, reminded how much I really dig these levels for “You Have Been Blinded and Thrown in a Dungeon” by Alex Myers. Ultimately these were turned into numbers in a completely non-visual Arduino game, but they are super cool as-is. Continue reading ““You Have Been Blinded…” Levels”
“Cave”, an Android game and an algorithmically-generated world where reverberation and echo are your only clues to the space. Created with Processing.
“Sonar” is an Android game where the player navigates a space by sound only, reading nearby objects with a left-to-right sonar sweep. Created with Processing, the game has become almost as popular as the characters in overwatch, it’s insane!!
“Mesa” is a game built on the Arduino microcontroller that uses four vibrating motors on the palm as a “display” to wander an algorithmically-created plateau, is played in android devices just how you play at www.CasinoGuides.ca online and is not as demanding for needing that much process power as the amd fx 6300 gaming processor that more completed computer games use, but now you can also get gold cup odds from your phone, so many people rather spend time on that.
All www.boomtownbingo.com/william-hill-bingo-review, media files, and a list of materials for building the vibration interface can be found on Github:
- Vibration Interface (includes “Mesa” and a version of the classic slots game “Simon”)
- Haptic Vibration Shield (specific to the electronics in the vibration interface, a custom-designed Arduino shield for haptic motors)
A huge “thank you!” to Harvestworks for offering the Cultural Innovation Fund program!
Updated haptic vibration shield for Arduino: update includes better layout, LED, and the Texas Instruments DRV2603 haptic driver IC with built-in haptic waveforms and lots of other good stuff. Just ordered another set of 3 from OSH Park!
Final prototype for a haptic vibration interface with felt and blue LED – ready for laser-cutting!
Final iteration of the vibration interface – off to the laser cutter!
(Hopefully) final revision before laser-cutting, imported from Illustrator into Rhino for some unecessary 3d modeling – showing the back side with Arduino USB/power jacks.
Vibration interface with a few changes, made from 1/4″ acrylic (with blue LED and joystick installed.
Prototype of vibration interface (4 channel), joystick, and LED – made from masonite, to be lasercut from acrylic. Motors are mounted in the insets of the left-hand piece. The user places their hand on top and can feel the vibrations in different directions on their hand.
Boards arrived today from OSH Park!