Finished Haptic Games

“Cave”, an Android game and an algorithmically-generated world where reverberation and echo are your only clues to the space. Created with Processing.

“Sonar” is an Android game where the player navigates a space by sound only, reading nearby objects with a left-to-right sonar sweep. Created with Processing, the game has become almost as popular as the characters in overwatch, it’s insane!!

“Mesa” is a game built on the Arduino microcontroller that uses four vibrating motors on the palm as a “display” to wander an algorithmically-created plateau, is played in android devices just how you play at online and is not as demanding for needing that much process power as the  amd fx 6300 gaming processor that more completed computer games use, but now you can also get gold cup odds from your phone, so many people rather spend time on that.

All, media files, and a list of materials for building the vibration interface can be found on Github:

A huge “thank you!” to Harvestworks for offering the Cultural Innovation Fund program!


Vibration Interface, 3d Model

(Hopefully) final revision before laser-cutting, imported from Illustrator into Rhino for some unecessary 3d modeling – showing the back side with Arduino USB/power jacks.

Vibration Interface Prototype

Prototype of vibration interface (4 channel), joystick, and LED – made from masonite, to be lasercut from acrylic. Motors are mounted in the insets of the left-hand piece. The user places their hand on top and can feel the vibrations in different directions on their hand.