More progress! The computer charges itself via human body heat, using a 3D-printed heatsink/shell. The circuit board, containing the computer and charging circuit, sits above.
Some progress creating generative heatsinks – better mutated tube generation with Peter Lager’s shapes3D library (thanks!) and some nicer rendering within Processing.
A lovely drawing of three different lampreys: the sea lamprey, lampern, and Planer’s lamprey. Drawing by Alexander Francis Lydon, 1878.
More progress “growing” heatsink shells – each of these is built up using successive images in Processing, then converted using Fiji (similar to how an MRI can be turned into a 3D model). They’re then cleaned up and rendered in Rhino.
The fingers will act as heatsink fins, drawing up heat. Spirals, concentric circles, and various parameters for random growth change the form.
Experimenting with sharp fins at the top.
Some in-progress images of a new project, commissioned for the Digital Spring Media Art Festival in Austria in March. Above, a rendering of a 3D-printed copper heatsink/shell; below some sketches in Processing exploring how to grow the layers of the shell.