Finished Haptic Games

“Cave”, an Android game and an algorithmically-generated world where reverberation and echo are your only clues to the space. Created with Processing.

“Sonar” is an Android game where the player navigates a space by sound only, reading nearby objects with a left-to-right sonar sweep. Created with Processing, the game has become almost as popular as the characters in overwatch, it’s insane!!

“Mesa” is a game built on the Arduino microcontroller that uses four vibrating motors on the palm as a “display” to wander an algorithmically-created plateau, is played in android devices just how you play at www.CasinoGuides.ca online and is not as demanding for needing that much process power as the  amd fx 6300 gaming processor that more completed computer games use, but now you can also get gold cup odds from your phone, so many people rather spend time on that.

All www.boomtownbingo.com/william-hill-bingo-review, media files, and a list of materials for building the vibration interface can be found on Github:

A huge “thank you!” to Harvestworks for offering the Cultural Innovation Fund program!

 

2d Array Generation Stats

While wrapping up an Arduino-based game project, I wanted to see how large a level (stored as a 2d array) could be stored on the Arduino while not making the user wait too long. Running some test code (available as a Gist here), two interesting discoveries:

  1. It seems that a 2d array of integers larger than 28×28 integers will crash (no error message, just stop responding)
  2. Varying the array size below that has basically no impact on creation time. A 10×10 and 28×28 array with 1000 random steps through the array both take 145ms from boot. Increasing the number of steps to 2000 increases the load time to 289ms.

“Mind Control” Of Paramecium

Controlling the motion of single-celled paramecium using a brainwave scanner and an Arduino – thinking about how this could be turned into a videogame using motion-tracking of the paramecium and targets/obstacles on the screen.

Via: Hackaday

Smell And Vibration Tests

Two-channel vibration motor test – equal-power panning (used in audio) applied to two vibration motors and controlled by a joystick

Testing different papers for asborbing essential oils for a smell-based videogame (handmade paper worked the best, bristol board the worst)

Absorbing scents overnight in a plastic bag

Testing a smell-release valve using a very small servo motor, a round valve with soft foam gasket, and controlled by an Arduino

Piezo Coin-op

A simple (and possibly 3d printed) coin-op mechanism using a piezo to detect coins. Can’t distinguish values, but as the coin drops it hits the sensor, then bounces into a container. The hole in the back is for wires to an Arduino, etc.

ASCII Level

At risk of giving too much away: a level for our interactive game badges, printed via ASCII from the Arduino.  The final game will have no visual interface, just a vibrating motor for feedback.