Algorithmic Islands – Terrain Growth

More algorithmic islands, created using random walks (similar to how the outer perimeter of the island is created) to create more realistic terrain patterns. Mountains are grown first, then forests and finally grassland, each of which encroaches on the previous terrain for more realistic clumps and chains.

Random lines – reverse sort

Same random line experiment as below, but sorting line by length from shortest (drawn first and thus in the background) to longest (drawn last and therefore in the front), creating a nice wreath-like form.

Random line (simulated sphere) experiment

Another Processing experiment, this time with random lines that are sorted by stroke color to simulate a sphere.

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Random quad experiment

Experiment in Processing using random quads.

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