Algorithmically-generated “island” maps using a random walk around a square and changing parameters for beach depth; created for an upcoming smell-based adventure game.
A messy version of the code is here; click on image for full-resolution
Software, hardware, art – a blog of process and findings
Algorithmically-generated “island” maps using a random walk around a square and changing parameters for beach depth; created for an upcoming smell-based adventure game.
A messy version of the code is here; click on image for full-resolution
Another image of triangles in 3d space following Brownian motion, this time zoomed way in.