In some ways [computer] programs are among the most complicated artefacts mankind ever tried to design.
– E.W. Dijkstra
Via his talk Computer Science: Achievements and Challenges
Software, hardware, art – a blog of process and findings
In some ways [computer] programs are among the most complicated artefacts mankind ever tried to design.
– E.W. Dijkstra
Via his talk Computer Science: Achievements and Challenges
Wonderfully vacant, low-res interior from “Mind Castle,” a PC spelling game from 1991. Image (cleaned up) via old-games.com.
Barrels floating in the snow from the SNES game Donkey Kong Country.
An interface view of the chess-playing computer Deep Blue, via Robots Rising.
Data visualization of weather over San Jose on Nov 19, 1997, via this very interesting article on color in data visualizations.
There is very little Disney on this blog, and for good reason. But while looking for examples of the CG magic carpet for my students, I found this image of the Cave of Wonders level from the videogame adaptation for the Sega and Game Gear.
Via: The Video Game Atlas (with lots more fantastic game screenshots)