“Sinistral & Dextral” Screenshots
Some screenshots from “Sinistral & Dextral,” the game I built for the Omaha edition of Games++ 2016 under the theme double. In the game, the player navigates a large, procedurally-generated landscape that mirrors itself at various scales (land-forms, rivers, etc mirror across the entire map; trees, rocks, and smaller objects mirror locally). Various “noise patches” … Continue reading “Sinistral & Dextral” Screenshots
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