“Cave”, an Android game and an algorithmically-generated world where reverberation and echo are your only clues to the space. Created with Processing.
“Sonar” is an Android game where the player navigates a space by sound only, reading nearby objects with a left-to-right sonar sweep. Created with Processing.
“Mesa” is a game built on the Arduino microcontroller that uses four vibrating motors on the palm as a “display” to wander an algorithmically-created plateau.
All source code, CAD and design files, media files, and a list of materials for building the vibration interface can be found on Github:
- Vibration Interface (includes “Mesa” and a version of the classic game “Simon”)
- Haptic Vibration Shield (specific to the electronics in the vibration interface, a custom-designed Arduino shield for haptic motors)
A huge “thank you!” to Harvestworks for offering the Cultural Innovation Fund program!