Haptic and Non-Visual Games Update
Halfway through a commission from Harvestworks’ Cultural Innovation Fund program, I am fully immersed in haptic technologies, digging into early virtual reality research, and thinking about ways of expanding traditional game space to include non-traditional senses, extending common haptic technologies (vibration motors), and removing the visual from gameplay while still creating beautiful, meaningful games like … Continue reading Haptic and Non-Visual Games Update
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