A still from some experiments in Processing for the design of an upcoming publication; inadvertently resulting in a video (currently crunching). Tons of polygons with copier-toner texture, overlapping to create weird mesh glitchiness.
Software, hardware, art – a blog of process and findings
A still from some experiments in Processing for the design of an upcoming publication; inadvertently resulting in a video (currently crunching). Tons of polygons with copier-toner texture, overlapping to create weird mesh glitchiness.