Archive for July, 2012
A little experiment over the weekend.
A still from some experiments in Processing for the design of an upcoming publication; inadvertently resulting in a video (currently crunching). Tons of polygons with copier-toner texture, overlapping to create weird mesh glitchiness.
A lot of math today: if all the zeros and ones on my hard drive weighed 1 gram, they would form a pyramid running from the center of the Earth to a base of 6.2cm and 5.5cm respectively. If tipped on its side, that would mean the pyramid would run from NYC to Torino, Leipzig, Berlin, Senegal, or La Paz.
Map radius calculations via: Free Map Tools
Some more tweaking and fancy math (3d intersection of a plane and line) and the shadow tracing sketch in Processing seems to be working perfectly. Shapes are drawn and capped, the file is then exported as DXF and loaded into Rhino to be scaled and exported for 3d printing. Next (and hopefully final) step is to set up a control interface so the model can be manipulated (scale, turn on/off floorplane, etc) and exported on command.
Something approximating success!
Another shadow-tracing attempt, this time in Processing, with interestingly bad results.
Attempts at physical-izing shadows in Rhino for a project that Angeles is working on – an array of pyramid solids, all terminating at the same point, are intersected with the object. The portions of the pyramids that remain are kept, the rest deleted.