Archive for July, 2012
Polygon Sheet
A little experiment over the weekend.
Magnesium Crystal

Armadillo Chair by Baltasar Portillo
Polygon Sheet – Still

A still from some experiments in Processing for the design of an upcoming publication; inadvertently resulting in a video (currently crunching). Tons of polygons with copier-toner texture, overlapping to create weird mesh glitchiness.
0s and 1s > Pyramid

A lot of math today: if all the zeros and ones on my hard drive weighed 1 gram, they would form a pyramid running from the center of the Earth to a base of 6.2cm and 5.5cm respectively. If tipped on its side, that would mean the pyramid would run from NYC to Torino, Leipzig, Berlin, Senegal, or La Paz.
Map radius calculations via: Free Map Tools
Whiteboard + 3d Face Collision

A Mug’s Shadow

Some more tweaking and fancy math (3d intersection of a plane and line) and the shadow tracing sketch in Processing seems to be working perfectly. Shapes are drawn and capped, the file is then exported as DXF and loaded into Rhino to be scaled and exported for 3d printing. Next (and hopefully final) step is to set up a control interface so the model can be manipulated (scale, turn on/off floorplane, etc) and exported on command.
… And Success!

Something approximating success!
More Shadow Tracing


Another shadow-tracing attempt, this time in Processing, with interestingly bad results.
Shadow Tracing



Attempts at physical-izing shadows in Rhino for a project that Angeles is working on – an array of pyramid solids, all terminating at the same point, are intersected with the object. The portions of the pyramids that remain are kept, the rest deleted.


