Archive for December, 2009
The Uncanny Valley is a dip in likability of replications of humans (robots, zombies, puppets, etc) as they approach “human-ness”. I wonder where paintings and sculptures of humans comes into this.
David Holmgren’s “12 Design Principles” are intended for permaculture, but seem completely applicable to a studio practice.
- Observe and interact – By taking the time to engage with nature we can design solutions that suit our particular situation.
- Catch and store energy – By developing systems that collect resources when they are abundant, we can use them in times of need.
- Obtain a yield – Ensure that you are getting truly useful rewards as part of the work that you are doing.
- Apply self-regulation and accept feedback – We need to discourage inappropriate activity to ensure that systems can continue to function well.
- Use and value renewable resources and services – Make the best use of nature’s abundance to reduce our consumptive behaviour and dependence on non-renewable resources.
- Produce no waste – By valuing and making use of all the resources that are available to us, nothing goes to waste.
- Design from patterns to details – By stepping back, we can observe patterns in nature and society. These can form the backbone of our designs, with the details filled in as we go.
- Integrate rather than segregate – By putting the right things in the right place, relationships develop between those things and they work together to support each other.
- Use small and slow solutions – Small and slow systems are easier to maintain than big ones, making better use of local resources and producing more sustainable outcomes.
- Use and value diversity – Diversity reduces vulnerability to a variety of threats and takes advantage of the unique nature of the environment in which it resides.
- Use edges and value the marginal – The interface between things is where the most interesting events take place. These are often the most valuable, diverse and productive elements in the system.
- Creatively use and respond to change – We can have a positive impact on inevitable change by carefully observing, and then intervening at the right time.
The very interesting Random.org has lots of random integer, Keno numbers, jazz scale, etc generators on their site. My two favorites are:
Random Geographic Coordinates – plan a vacation this way?
Random Bitmap Generator – not that this is that hard to do with simple programming, but a nice and simple interface for those not inclined
According to Pitchfork’s “The Decade in Noise”, Eye Yamatsuka (of the Boredoms) while performing with his band Hanatrash in 1985 drove a backhoe through the back wall of the venue and proceeded to rip up the stage. Sadly, I couldn’t find an audio recording but there is a slideshow of grainy black-and-white photographs.
Here is a video of Hanatrash from a similar period.
In a strange turn of events, Jerry Saltz has apparently beat me to an idea that I had over the weekend while reading about the Millenium Prize problems. According to this ArtInfo article, Saltz has offered $10k to anyone who can prove that painting is dead. While I don’t have a Facebook account to read the exact post, I did find this excerpt:
My esteemd friend Howard Halle says “It’s a widely held belief … that painting is dead.” Come on! No one has actually believed this since at least the Nixon administration! The ‘P. is D.’ canard is dead rhetoric, a way to keep art boxed in. Mediums don’t die until all of the problems they were invented to solve are solved. If anyone can prove that P. is D. I will give them a $10,000 ‘Jerry Saltz Tautology Prize.’
Theme from the game “Monkey Island” written in 1990. Not sure why, but I love this. The whole thing is available for download at the interesting LucasArts Soundtracks website.
Via: Crossfire Designs
From the NY Times “Year in Ideas”:
In February, a music professor at Stanford, Jonathan Berger, revealed that he has found evidence that younger listeners have come to prefer lo-fi versions of rock songs to hi-fi ones. For six years, Berger played different versions of the same rock songs to his students and asked them to say which ones they liked best. Each year, more students said that they liked what they heard from MP3s better than what came from CDs. To a new generation of iPod listeners, rock music is supposed to sound lo-fi. Good enough is now better than great.
A new blog, unlikely and long in coming.